In Dobraminhos, guide a friendly paper sheet through an odd, but familiar, universe. To achieve your goal, in this metroidvania, you must find the four lost colors!

But how does a piece of paper survive in a place like this? Easy, folding itself into new shapes to overcome obstacles! Is there water on your way? No problem, become a boat. Found a big cliff? How about a plane?

Fight against ink stains, travel to different worlds and explore this platformer filled with adventures! Are you capable of fulfilling your role?

*This game was made during my time at Prisma Game Lab, an academic game development group.
Dobraminhos was the first game, besides many prototypes, that I took part in the development working as an artist. Since working in a small team, I was responsible for conceptualizing, creating and implementing various aspects of the game. My role, as an artist, was to create concepts of all the visual aspects discussed, develop the whole environment and tilemap, design the game UI, create shaders and particles, and implement the art assets.

I also playtested the game a lot of times looking for visual bugs and performance issues, fixing all the problems I could find, guaranteeing it's visual quality. In a similar way, I also helped the team find other bugs so that we could assure the game's technical quality.
Dobraminhos
Published:

Dobraminhos

Published:

Creative Fields